Brand Maneki is powered by and includes the 3Delight path tracer, its plug-in integration in Autodesk Maya and The Foundry Katana and its unique rendering capabilities developed with particular attention for the needs of the Japanese Anime (アニメ) content production.

The 3Delight Logo

Brand 3Delight — Key Features for Anime

Super-Fast Next-Gen HD/4K Anime

Ultra high-definition, clean, fast, memory-efficient, consistent HD/4K output of colors & outlines. Final imagery straight out of the renderer, on-the-fly, in one single pass, or output elements to individual AOVs for compositing. Full IPR support also with outlines.

High Quality Pixel Filtering

High-quality multi-pixel filtering with full support of high-order kernels such as sinc, catmull-rom and mitchell and others, for ultra sharp high-quality outlines results.

Sub-sampled Outline Detection on Any AOV

High-quality, stable (no animation flicker) sub-sampled, thresholded outline detection on arbitrary AOVs. Outline can be lit/shadowed, textured, scaled, displaced (all according to UVs) with support for depth-fading and depth-consistency. Outline rendering takes virtually no additional time.

Analytic Subdivs & Displacement

3Delight unique analytic tessellation of Catmull-Clark subdivision surfaces and of displacement is a key feature granting no outline flickering in animation. It also provides for super high-quality sub-pixel detection on displaced geometry and for fast rigging and animation in Maya since there is no need for high polygon count meshes.

Decoupling of outline detect/draw

Powerful, WYSIWYG, arbitrary AOV-based decoupling of outline detection and generation
: typically, one or more layers receive outlines generated from a number of other layers such as object_id, normals and depth. Typically outlines are then drawn on RGBA (beauty) layer and dedicated outline layers.


Ability to simultaneously output multiple masks, in a single render with virtually no impact on rendering time, and selectively run outline detection on those. Multi-Masks are defined by Maya sets and can arbitrarily contain objects, materials or both. This feature was co-developed with J Cube, see the Multi-Masks technical memo PDF.

Physically-Based Rendering

Path tracing PBR techniques can be used with NPR for the first time: indirect diffuse/specular, occlusion, image-based lighting, sub-surface scattering, glossy reflections, emission/incandescence and real geometric area lights for soft fills ad soft shadows.

Geometry & Outline Displacement

High-quality sub-pixel displacement of geometry and, accordingly, of its outlines. Displacement is so fast that it makes completely unnecessary to rely on low-quality effects such as bump maps. If necessary bumps can still be achieved using the very same Displacement node for ease of use and predictable results.

VR/Stereo Multi-cam Ready

Efficient, concurrent, multi-camera rendering for Stereo & VR cameras is fully supported so that rendering two views takes only little additional render time. Programmable camera lens shader can provide any lens deformation (OSL path tracer only).

Color-managed Linear Workflow

Complete color-managed linear workflow pipeline for both colors, textures and outlines. This allows for ultra-accurate color rendition and safe interchange of data with linear compositing applications such as Nuke.

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The Brand Maneki logo is designed by @pberto.